![next civ 6 patch next civ 6 patch](https://www.dualshockers.com/static/uploads/2017/02/Civilization-VI.jpg)
Here is the list with full patch notes highlighted are the things that were not in the announcement earlier this year:
![next civ 6 patch next civ 6 patch](https://cpl.gg/wp-content/uploads/2020/09/Thumbnail-square.jpg)
It contains many fixes and tweaks and also support for Windows 8 touch screen support. That is the big patch announced for this fall.
#NEXT CIV 6 PATCH MOD#
Added support for fallback languages (if mod is not translated, fall-back to English so text keys are not showing).Hide categories w/ no children and a count of 0.Tweaked category name truncation to better fit names.Selecting/deselecting a category now automatically selects/deselects it's children and its parent.Parent category counts now include counts of child categories.New custom leader responses (Serious Expansion Warning, Aggressive Military, Luxury Exchange, Borders Exchange, Gift Request).New diplo system: Denounce (public declaration with diplomatic repercussions).New diplo system: Declaration of Friendship (public declaration with diplomatic repercussions).Lists things that are making an AI player happy/upset. Added info tooltip for an AI leader's mood.AI's attitude towards you is now visible in the diplo screen and diplo drop-down.Tweaked the single-player score list to hide the civs of unmet ai players.
#NEXT CIV 6 PATCH UPGRADE#
Only allow one upgrade per unit from a goody hut.AI will now build ranged and mobile units more in line with the flavor settings.
![next civ 6 patch next civ 6 patch](https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25030453/68fad973cebfb13911612e9d387cbe6a3117c3a1.png)
Optimization when finding routes (pathfinder improvement).More aggressive second wave expansion (mostly off shore) after initial empire building and consolidation has occurred.Adjust Napoleon to make him more likely to go for culture.AI will emphasize production of an Ocean going explorer unit when the time comes.AI should colonize other continents regularly.AI victory emphasis improvements (more efficient end-game when focusing on Science and Diplo victories).Additionally, always check to make sure it’s not trying to pillage in an enemy dominance zone. The complete list of known updates for the upcoming patch is: Added game option to disable automated workers from removing features.If it’s as a result of combat, then the beginning of the next turn. Promotions must be selected the turn they are earned.Policies must be selected the turn they are earned.Most (but not all) units now have a full upgrade path from start to finish. Multiple unit upgrade track adjustments.Removed maintenance from defensive buildings.Lowered bonuses received from Maritime city-states.Melee horse units combat value lowered, and now receive a penalty when attacking cities.Amount of damage caused during naval combat increased.Science building track adjustments (cost, specialist slots, GP Points, etc).Worker priority adjustments (prioritize pillaged tiles, etc.).Improve AI use of protected bombard attacks (melee in front, ranged in the rear).Never use ranged units to provide flanking bonuses.Most interesting changes are that unit promotions and new civic choices can't be delayed anymore, maritime city states bonus has been decreased and an option to stop automated workers from removing existing features. New upcoming patch updates for Civilization V have been posted by Greg "2K" Laabs on the 2K Forums.